In Orion Burger, you play as Wilbur Wafflemeier, an ordinary pet shop assistant tasked with surviving five rigged intelligence tests to prove humanity is too smart to be processed into fast-food patties.
Most graphic adventures let you wander around taking your sweet time with inventory items. Sanctuary Woods Multimedia Corporation took a different path by trapping protagonist Wilbur Wafflemeier in a strict one-hour time loop. Every sixty minutes, the alien meat supplier Zlarg resets the clock, sending you back to square one in the small town of Boonsville. You keep your memories, but your physical pocket clutter vanishes back to its original resting place.
That design choice splits players right down the middle. Finnish gaming magazine Pelit handed out a 92% review score, praising the humor and audiovisual presentation. Meanwhile, MikroBitti dropped its score down to 67%, calling the timer a fiendish device that forces players to hear the same unskippable dialogue over and over without letting them affect the outcome. When you play adventure games built on time limits, your patience hinges on how fast you can skip through conversation trees.
The time loop forces you to map out your routes across Boonsville. You need to gather inventory clutter, manipulate locals, and discover test answers before the top of the hour. If you run out of time while hauling an essential item across town, you get to watch Wilbur reset and start the whole setup sequence over again.
The engine under the hood carries its own weird history. Sanctuary Woods built the game using M4, which was their internal name for the MicroProse Adventure Development System. The studio had previously used this technology on The Riddle of Master Lu. That makes this sci-fi comedy the developer's second and final adult adventure game before they shifted away from narrative PC software.
Publisher Eidos, Inc. gave the project a minimal distribution run when it landed in 1996. Because of that brief shelf life, the game suffered from abysmal sales numbers and almost no coverage in major computer gaming magazines. Yet the production budget clearly made it onto the screen. Writer Robert Aitken and artist Andrew Pratt packed the game with rich cartoon art, while producer François Robillard assembled a stellar Hollywood voice cast including Rob Paulsen, Jim Cummings, and Dee Bradley Baker.
Programmers Matthew Powell and Nick Porcino managed to hide some fun extras inside the code. Demo releases featured exclusive scenes that did not normally play during standard runs. If you type in the right cheat codes during the main campaign, you can force the software to load those cut demo puzzles directly from the retail disk files.
To keep Earth off the alien dinner menu, Wilbur must pass five ridiculous trials designed by Zlarg. The alien rigged every single trial so that no test subject could naturally succeed. To win, you have to cheat by using knowledge gathered from past failed loops across Boonsville.
The interface uses simple point-and-select verb commands:
One famous sequence forces Wilbur inside a giant gerbil cage test. You must figure out how to manipulate levers and food dispensers to trick the alien monitoring equipment. The logical leaps required for these alien tests often feel completely obscure. You end up trying every odd object in your bag on every screen element just to see what sticks.
The voice work sounds sharp alongside composer Darren McGraw's cheerful synth score, but the audio design hides a fatal flaw. The developers left out text subtitles completely. If you have hearing issues or just want to play quietly without blaring speech clips from your DOS setup, you are entirely out of luck.
If you can look past the obscure puzzle logic and the brutal loop clock, there is plenty of clever comedy here. The detailed character animations and top-tier voice performances hold up far better than many rival titles from the CD-ROM era. It acts as an intriguing snapshot of mid-nineties point-and-click design, standing right on the line between high-budget cartoon presentation and unforgiving adventure design.
You can play Orion Burger free in your browser right now on this page. Jump straight into Wilbur's weird morning, tackle the gerbil cage test, and see if you can outsmart Zlarg's fast-food enterprise with zero setup required.
In Orion Burger, you play as Wilbur Wafflemeier, an ordinary pet shop assistant tasked with surviving five rigged intelligence tests to prove humanity is too smart to be processed into fast-food patties.
Most graphic adventures let you wander around taking your sweet time with inventory items. Sanctuary Woods Multimedia Corporation took a different path by trapping protagonist Wilbur Wafflemeier in a strict one-hour time loop. Every sixty minutes, the alien meat supplier Zlarg resets the clock, sending you back to square one in the small town of Boonsville. You keep your memories, but your physical pocket clutter vanishes back to its original resting place.
That design choice splits players right down the middle. Finnish gaming magazine Pelit handed out a 92% review score, praising the humor and audiovisual presentation. Meanwhile, MikroBitti dropped its score down to 67%, calling the timer a fiendish device that forces players to hear the same unskippable dialogue over and over without letting them affect the outcome. When you play adventure games built on time limits, your patience hinges on how fast you can skip through conversation trees.
The time loop forces you to map out your routes across Boonsville. You need to gather inventory clutter, manipulate locals, and discover test answers before the top of the hour. If you run out of time while hauling an essential item across town, you get to watch Wilbur reset and start the whole setup sequence over again.
The engine under the hood carries its own weird history. Sanctuary Woods built the game using M4, which was their internal name for the MicroProse Adventure Development System. The studio had previously used this technology on The Riddle of Master Lu. That makes this sci-fi comedy the developer's second and final adult adventure game before they shifted away from narrative PC software.
Publisher Eidos, Inc. gave the project a minimal distribution run when it landed in 1996. Because of that brief shelf life, the game suffered from abysmal sales numbers and almost no coverage in major computer gaming magazines. Yet the production budget clearly made it onto the screen. Writer Robert Aitken and artist Andrew Pratt packed the game with rich cartoon art, while producer François Robillard assembled a stellar Hollywood voice cast including Rob Paulsen, Jim Cummings, and Dee Bradley Baker.
Programmers Matthew Powell and Nick Porcino managed to hide some fun extras inside the code. Demo releases featured exclusive scenes that did not normally play during standard runs. If you type in the right cheat codes during the main campaign, you can force the software to load those cut demo puzzles directly from the retail disk files.
To keep Earth off the alien dinner menu, Wilbur must pass five ridiculous trials designed by Zlarg. The alien rigged every single trial so that no test subject could naturally succeed. To win, you have to cheat by using knowledge gathered from past failed loops across Boonsville.
The interface uses simple point-and-select verb commands:
One famous sequence forces Wilbur inside a giant gerbil cage test. You must figure out how to manipulate levers and food dispensers to trick the alien monitoring equipment. The logical leaps required for these alien tests often feel completely obscure. You end up trying every odd object in your bag on every screen element just to see what sticks.
The voice work sounds sharp alongside composer Darren McGraw's cheerful synth score, but the audio design hides a fatal flaw. The developers left out text subtitles completely. If you have hearing issues or just want to play quietly without blaring speech clips from your DOS setup, you are entirely out of luck.
If you can look past the obscure puzzle logic and the brutal loop clock, there is plenty of clever comedy here. The detailed character animations and top-tier voice performances hold up far better than many rival titles from the CD-ROM era. It acts as an intriguing snapshot of mid-nineties point-and-click design, standing right on the line between high-budget cartoon presentation and unforgiving adventure design.
You can play Orion Burger free in your browser right now on this page. Jump straight into Wilbur's weird morning, tackle the gerbil cage test, and see if you can outsmart Zlarg's fast-food enterprise with zero setup required.
How Orion Burger is played — the keys the game listens to, grouped by what they do.
Highlighted keys are mapped — hover or tap one to see what it does.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for Orion Burger — each one verified and attributed.
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How Orion Burger is played — the keys the game listens to, grouped by what they do.
Highlighted keys are mapped — hover or tap one to see what it does.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for Orion Burger — each one verified and attributed.
Sign in to submit