
Princess Maker 2 hands you an annual royal stipend of 500 gold, a top-down view of four monster-infested wildernesses, and eight years to turn a ten-year-old girl dropped from the heavens into anything from an esteemed general to an overstressed barmaid.
You play as a retired wandering swordsman who saved the kingdom from the Demon King Lucifon. As a reward, the heavens entrust you with a young girl named Olive, asking you to raise her from age ten until she turns eighteen. Your main job takes place on a monthly planning calendar where you break every month into three ten-day blocks. You assign her to work jobs like church cleaning or farm labor, send her to classes for martial arts or poetry, grant her personal rest, or send her out on wilderness journeys. Every single choice nudges her stats up or down while raising or lowering her stress level.
The game was directed and designed by Takami Akai alongside game designer Masato Kato for developer Gainax Co., Ltd., and it presents a massive web of invisible mechanics. Princess Maker 2 never explicitly tells you how stats interact, how high her stress can safely go before she falls ill, or what exact combination of attributes leads to a specific career. You are forced to learn through painful trial and error, watching your budget drain while your daughter suffers a sudden health collapse because you pushed her through three straight weeks of heavy work without enough rest.
Balancing income against education costs is a constant headache. Early on, low-paying jobs barely cover the cost of basic food and clothes, let alone tuition for sword fighting or etiquette school. If you focus entirely on making money, her stress skyrockets and her morale drops, leading to rebellion or illness that drains your funds on medical bills anyway. It is a tight, demanding simulation loop that treats schedule management like a high-stakes resource puzzle.

Sending your daughter on Errantry changes the genre entirely, switching the game from a calendar spreadsheet into a top-down, turn-based exploration game. You pick one of four wilderness zones to explore:
Out in the wilds, combat plays out in simple turn-based skirmishes against wandering monsters, rogue spirits, and road bandits. You buy weapons, body armor, and usable items in town beforehand to give her a fighting chance. However, wilderness exploration features sharp difficulty spikes. Stepping into the wrong territory or running into a high-level bandit without maxed-out combat skills usually ends in a swift, brutal defeat. Losing certain fights can even trigger dark, uncomfortable event sequences that sour an otherwise clean run.
If her combat stats and faith are high enough, these trips yield valuable equipment, unique NPC encounters, celestial events, and mini sub-quests. You can challenge rival combatants, earn gold, or speak with ancient spirits who permanently raise her attributes. These wilderness expeditions break up the routine of town life, provided you do not get greedy and push deeper into a region than her current health bar allows.
The history of this 1993 release is full of odd quirks. Publisher Gainax Co., Ltd. originally brought the title out on Japanese computer systems before porting it to the MS-DOS platform. An official North American English translation was nearly finished by developer SoftEgg for publisher Intracorp in the mid-1990s, but Intracorp went bankrupt right before store shipment. That completed translation sat in limbo until the unreleased beta leaked across the internet, allowing Western players to finally read the original text.
The leaked North American MS-DOS beta had mild visual edits compared to the original Japanese release, which included exposed nipples in some of its illustrative artwork. The PC sound setup was handled through a separate setup utility called DOSINST.EXE, letting players choose between standard Sound Blaster digital audio or rich MPU-401 MIDI synth hardware. Composer Masahiro Kajihara crafted a large soundtrack for the game, though the short, repetitive loop of MIDI tunes can start to grate during long play sessions if you stay on the calendar screen too long.

The game also contains famous secret commands and hardware tricks. Pressing F12, R, N, and Q simultaneously while in town, or editing the game's configuration file to set "MOPI=1", unlocks hidden debug menus known to players as "Mad Eddy's" and "Beta Shop". These menus let you freely manipulate stats or grab rare items on demand. There is also a famous shop glitch where pressing the up arrow key while buying an item at zero stock allows you to duplicate or buy items at 0/0 quantity, breaking the economy wide open if you want to bypass the gold grind.
The core draw of this role-playing simulation is its staggering variety of outcomes. The game features 74 unique adult endings. Her eventual life path depends on subtle interactions between her intelligence, combat prowess, morality, faith, refined manners, and artistic skill. She might become the royal princess, a respected knight, a skilled chef, a dark magic user, or fall into total obscurity based on decisions you made six years earlier.
What plainly fails to hold up is the absolute refusal to explain its rules. Without consulting external community guides, tracking down why your daughter repeatedly fails art class or why her stress spikes uncontrollably during church work feels like guessing in the dark. The continuous 96-month loop can feel excruciatingly repetitive on a second or third playthrough when you are carefully calculating stat points just to hit a single specific ending requirement.
Despite the opaque math and the sudden combat difficulty spikes, the depth of character building gives you plenty to tinker with. If you enjoy stat-heavy management, complex branching paths, and old-school PC simulation mechanics, it makes for a brilliant puzzle to unravel.
You can play Princess Maker 2 online free in your browser right now, with nothing to install and no complex software setup required. The simulation runs directly in your browser window, letting you jump straight into managing Olive's monthly schedule without having to hunt down abandoned disk images or fix old sound configuration files.
If you are jumping into this classic MS-DOS game for the first time, keep a close eye on her stress level during her initial year of work. Send her on vacation or let her rest the moment her stress rivals her stamina, and buy a decent iron sword before taking your first step into the Eastern Region forest.
Princess Maker 2 hands you an annual royal stipend of 500 gold, a top-down view of four monster-infested wildernesses, and eight years to turn a ten-year-old girl dropped from the heavens into anything from an esteemed general to an overstressed barmaid.
You play as a retired wandering swordsman who saved the kingdom from the Demon King Lucifon. As a reward, the heavens entrust you with a young girl named Olive, asking you to raise her from age ten until she turns eighteen. Your main job takes place on a monthly planning calendar where you break every month into three ten-day blocks. You assign her to work jobs like church cleaning or farm labor, send her to classes for martial arts or poetry, grant her personal rest, or send her out on wilderness journeys. Every single choice nudges her stats up or down while raising or lowering her stress level.
The game was directed and designed by Takami Akai alongside game designer Masato Kato for developer Gainax Co., Ltd., and it presents a massive web of invisible mechanics. Princess Maker 2 never explicitly tells you how stats interact, how high her stress can safely go before she falls ill, or what exact combination of attributes leads to a specific career. You are forced to learn through painful trial and error, watching your budget drain while your daughter suffers a sudden health collapse because you pushed her through three straight weeks of heavy work without enough rest.
Balancing income against education costs is a constant headache. Early on, low-paying jobs barely cover the cost of basic food and clothes, let alone tuition for sword fighting or etiquette school. If you focus entirely on making money, her stress skyrockets and her morale drops, leading to rebellion or illness that drains your funds on medical bills anyway. It is a tight, demanding simulation loop that treats schedule management like a high-stakes resource puzzle.

Sending your daughter on Errantry changes the genre entirely, switching the game from a calendar spreadsheet into a top-down, turn-based exploration game. You pick one of four wilderness zones to explore:
Out in the wilds, combat plays out in simple turn-based skirmishes against wandering monsters, rogue spirits, and road bandits. You buy weapons, body armor, and usable items in town beforehand to give her a fighting chance. However, wilderness exploration features sharp difficulty spikes. Stepping into the wrong territory or running into a high-level bandit without maxed-out combat skills usually ends in a swift, brutal defeat. Losing certain fights can even trigger dark, uncomfortable event sequences that sour an otherwise clean run.
If her combat stats and faith are high enough, these trips yield valuable equipment, unique NPC encounters, celestial events, and mini sub-quests. You can challenge rival combatants, earn gold, or speak with ancient spirits who permanently raise her attributes. These wilderness expeditions break up the routine of town life, provided you do not get greedy and push deeper into a region than her current health bar allows.
The history of this 1993 release is full of odd quirks. Publisher Gainax Co., Ltd. originally brought the title out on Japanese computer systems before porting it to the MS-DOS platform. An official North American English translation was nearly finished by developer SoftEgg for publisher Intracorp in the mid-1990s, but Intracorp went bankrupt right before store shipment. That completed translation sat in limbo until the unreleased beta leaked across the internet, allowing Western players to finally read the original text.
The leaked North American MS-DOS beta had mild visual edits compared to the original Japanese release, which included exposed nipples in some of its illustrative artwork. The PC sound setup was handled through a separate setup utility called DOSINST.EXE, letting players choose between standard Sound Blaster digital audio or rich MPU-401 MIDI synth hardware. Composer Masahiro Kajihara crafted a large soundtrack for the game, though the short, repetitive loop of MIDI tunes can start to grate during long play sessions if you stay on the calendar screen too long.

The game also contains famous secret commands and hardware tricks. Pressing F12, R, N, and Q simultaneously while in town, or editing the game's configuration file to set "MOPI=1", unlocks hidden debug menus known to players as "Mad Eddy's" and "Beta Shop". These menus let you freely manipulate stats or grab rare items on demand. There is also a famous shop glitch where pressing the up arrow key while buying an item at zero stock allows you to duplicate or buy items at 0/0 quantity, breaking the economy wide open if you want to bypass the gold grind.
The core draw of this role-playing simulation is its staggering variety of outcomes. The game features 74 unique adult endings. Her eventual life path depends on subtle interactions between her intelligence, combat prowess, morality, faith, refined manners, and artistic skill. She might become the royal princess, a respected knight, a skilled chef, a dark magic user, or fall into total obscurity based on decisions you made six years earlier.
What plainly fails to hold up is the absolute refusal to explain its rules. Without consulting external community guides, tracking down why your daughter repeatedly fails art class or why her stress spikes uncontrollably during church work feels like guessing in the dark. The continuous 96-month loop can feel excruciatingly repetitive on a second or third playthrough when you are carefully calculating stat points just to hit a single specific ending requirement.
Despite the opaque math and the sudden combat difficulty spikes, the depth of character building gives you plenty to tinker with. If you enjoy stat-heavy management, complex branching paths, and old-school PC simulation mechanics, it makes for a brilliant puzzle to unravel.
You can play Princess Maker 2 online free in your browser right now, with nothing to install and no complex software setup required. The simulation runs directly in your browser window, letting you jump straight into managing Olive's monthly schedule without having to hunt down abandoned disk images or fix old sound configuration files.
If you are jumping into this classic MS-DOS game for the first time, keep a close eye on her stress level during her initial year of work. Send her on vacation or let her rest the moment her stress rivals her stamina, and buy a decent iron sword before taking your first step into the Eastern Region forest.
How Princess Maker 2 is played — the keys the game listens to, grouped by what they do.
Highlighted keys are mapped — hover or tap one to see what it does.
Main control is mouse-driven to navigate menus and manage schedules. Arrow keys are optionally supported for menu navigation. Player types name at game start.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for Princess Maker 2 — each one verified and attributed.
Sign in to submitHow Princess Maker 2 is played — the keys the game listens to, grouped by what they do.
Highlighted keys are mapped — hover or tap one to see what it does.
Main control is mouse-driven to navigate menus and manage schedules. Arrow keys are optionally supported for menu navigation. Player types name at game start.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for Princess Maker 2 — each one verified and attributed.
Sign in to submit