Argonaut is putting Croc Legend of the Gobbos on a real N64 cartridge
Argonaut Games is putting Croc: Legend of the Gobbos onto an actual Nintendo 64 cartridge, nearly thirty years after the platformer missed its shot at Nintendo's console.

Argonaut Games and hardware developer ModRetro have announced an official croc n64 cartridge scheduled for release in 2027, bringing the platformer to the console that originally inspired its creation.
Thirty years late, a croc n64 cartridge completes the loop
During their "Croctober" promotion, Argonaut and ModRetro showed briefly captured footage alongside a mock-up box aimed at ModRetro's upcoming M64 hardware. The announcement closes a historical loop that started in the middle of the nineties. Argonaut had built a prototype 3D platformer starring Yoshi and pitched the project directly to Nintendo. Nintendo turned down the pitch, so Argonaut reworked the concept, swapped in a little green crocodile, and shipped Croc: Legend of the Gobbos on PlayStation, Sega Saturn, and Windows in 1997.
Playing the PC version in 1997 meant wrestling with tank controls on a beige keyboard. You steered the reptile using arrow keys while holding down modifiers to jump or spin, which felt like attempting to park a delivery van on an ice rink. If your Sound Blaster 16 had an IRQ conflict with your dial-up modem, you played in silence too. The game sold millions of copies anyway because full 3D platforming was still a novelty outside of Nintendo's own hardware.
Tank controls were painful on PC, but cartridges demand real optimization
ModRetro previously worked with Argonaut to put a port on their Game Boy style Chromatic handheld, but squeezing a 3D engine onto Nintendo 64 media presents different technical hurdles. Optical discs on the PlayStation gave developers plenty of storage room for uncompressed audio and pre-rendered cinematics. Nintendo's grey plastic shells forced programmers to squeeze code, textures, and geometry into tight memory constraints.
Argonaut hasn't detailed whether this release relies on code from their recent modern remaster or relies entirely on late-nineties tech constraints. Bringing complex geometry to an actual cartridge requires custom microcode or heavy reduction of asset sizes. The original release compressed its audio heavily just to fit onto a CD-ROM, so fitting forty-five levels into real physical memory will require clever engineering.
Here is what the team faces when porting back to nineties console hardware:
- Fitting dozens of sprawling level layouts into limited read-only memory chips.
- Adapting digital tank movement to the analog thumbstick on an N64 controller.
- Handling low draw distances without filling every horizon with thick grey fog.
- Compressing multi-track musical arrangements down to hardware synth channels.
The croc n64 cartridge targets FPGA hardware and original consoles
ModRetro designed their M64 console using an AMD Artix 7 FPGA chip to replicate original hardware without software emulation overhead. The system reads original plastic media directly and outputs signal over HDMI up to 4K resolution. Because the FPGA recreation mirrors native silicon timing, any software built for it will run on an original console sitting under your CRT television.
That hardware accuracy matters because software emulators often hide code flaws that break on real chips. Building a modern homebrew port for N64 silicon means respecting strict timing windows and memory bus limits. Argonaut hasn't confirmed if the cartridge will take advantage of the Nintendo 64 Expansion Pak for extra random-access memory.
Releasing new commercial physical media for thirty-year-old hardware is a strange trend, but it gives collectors something real to put on a shelf. You get a printed cardboard box, a plastic shell, and an instruction manual instead of an email receipt containing a digital license key.
Dust off your Expansion Pak while waiting for 2027
Whether you actually need this game on a physical cartridge in 2027 depends entirely on your fondness for nineties platforming quirks and physical media. The tank movement that felt clumsy on a keyboard might feel far more natural on an analog stick, assuming Argonaut updates the control scheme.
If you still keep an old console hooked up alongside your modern PC tower, you have plenty of time to clear shelf space before the target 2027 launch window. Until the physical shell arrives, you can run the original PC release in a DOSBox wrapper, or try the modern digital remaster on current hardware while you wait.
Source: Retro Dodo