In DOOM, you are dropped into the corridors of Mars' moons with a shotgun, facing down hellish demons in a sprint for the level exit. Built for fast-paced action, it redefined PC combat through instant movement and sheer aggression.
The Union Aerospace Corporation has been experimenting with teleportation technology on Mars' moons Phobos and Deimos. After early successes, something goes wrong. The scientists open a gateway straight to Hell. Phobos base is overrun with demonic creatures, while Deimos vanishes entirely.
A squad of space marines arrives on Phobos, but all except one are quickly slaughtered. It falls to the surviving marine to grab guns and strike back. Originally created by id Software, Inc. as a follow-up to Wolfenstein 3D, the game delivers fast first-person combat straight from the marine's perspective.
The campaign consists of three distinct episodes, playable in any order. The first episode, Knee-Deep in the Dead, takes place in the Phobos military base. The story continues on Deimos in The Shores of Hell and culminates in Inferno, set within Hell itself.
Your main objective in each stage is to reach the exit. Dozens of monsters stand in your way, so progress requires constant combat. You must press switches and clear locked doors using matching keycards or skull keys.

The game engine handles complex environment designs on 1993 PC hardware. Levels feature dynamic height changes like stairs and lifts alongside variable lighting conditions. Pitch-black rooms contrast with flickering corridors to keep you cautious.
Unlike earlier orthogonal corridors, walls can meet at any angle. Outdoor yards and pools of harmful radioactive waste add variety. Environmental hazards like crushing ceilings require precise movement, supported by an automap for navigation.
Combat relies on a diverse arsenal of weapons with unique tradeoffs. You start with fists and a pistol, quickly upgrading to a heavy shotgun, a rapid chaingun, and a plasma rifle. The rocket launcher deals immense damage, but splash back can kill you in tight spaces.
Close-quarters options like the chainsaw clear immediate threats, while the BFG9000 obliterates groups of foes. Weapons draw from four distinct ammunition types, making ammo management vital during long runs.

The opposition ranges from possessed soldiers to fireball-throwing Imps, Pinky demons, and floating Cacodemons. Each episode ends with a high-stakes boss battle against massive demonic entities.
Beyond single-player survival, this action game introduced distinct multiplayer experiences. Cooperative mode lets players clear levels together. Deathmatch pits players against each other in chaotic arenas where frag counts determine the winner.

Preserving the original MS-DOS binary retains crucial details of early PC history. Precise metadata, original box material, and screen archives capture how software was distributed and experienced before modern digital storefronts.
In DOOM, you are dropped into the corridors of Mars' moons with a shotgun, facing down hellish demons in a sprint for the level exit. Built for fast-paced action, it redefined PC combat through instant movement and sheer aggression.
The Union Aerospace Corporation has been experimenting with teleportation technology on Mars' moons Phobos and Deimos. After early successes, something goes wrong. The scientists open a gateway straight to Hell. Phobos base is overrun with demonic creatures, while Deimos vanishes entirely.
A squad of space marines arrives on Phobos, but all except one are quickly slaughtered. It falls to the surviving marine to grab guns and strike back. Originally created by id Software, Inc. as a follow-up to Wolfenstein 3D, the game delivers fast first-person combat straight from the marine's perspective.
The campaign consists of three distinct episodes, playable in any order. The first episode, Knee-Deep in the Dead, takes place in the Phobos military base. The story continues on Deimos in The Shores of Hell and culminates in Inferno, set within Hell itself.
Your main objective in each stage is to reach the exit. Dozens of monsters stand in your way, so progress requires constant combat. You must press switches and clear locked doors using matching keycards or skull keys.

The game engine handles complex environment designs on 1993 PC hardware. Levels feature dynamic height changes like stairs and lifts alongside variable lighting conditions. Pitch-black rooms contrast with flickering corridors to keep you cautious.
Unlike earlier orthogonal corridors, walls can meet at any angle. Outdoor yards and pools of harmful radioactive waste add variety. Environmental hazards like crushing ceilings require precise movement, supported by an automap for navigation.
Combat relies on a diverse arsenal of weapons with unique tradeoffs. You start with fists and a pistol, quickly upgrading to a heavy shotgun, a rapid chaingun, and a plasma rifle. The rocket launcher deals immense damage, but splash back can kill you in tight spaces.
Close-quarters options like the chainsaw clear immediate threats, while the BFG9000 obliterates groups of foes. Weapons draw from four distinct ammunition types, making ammo management vital during long runs.

The opposition ranges from possessed soldiers to fireball-throwing Imps, Pinky demons, and floating Cacodemons. Each episode ends with a high-stakes boss battle against massive demonic entities.
Beyond single-player survival, this action game introduced distinct multiplayer experiences. Cooperative mode lets players clear levels together. Deathmatch pits players against each other in chaotic arenas where frag counts determine the winner.

Preserving the original MS-DOS binary retains crucial details of early PC history. Precise metadata, original box material, and screen archives capture how software was distributed and experienced before modern digital storefronts.
How DOOM is played — the keys the game listens to, grouped by what they do.
Highlighted keys are mapped — hover or tap one to see what it does.
Set up for modern play: W A S D move, the mouse turns (this engine has no mouse look, so moving the mouse forward walks), left click fires. The arrow keys still turn. Ctrl and Alt are left free because the browser uses them (Ctrl + W closes the tab).
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for DOOM — each one verified and attributed.
Sign in to submitHow DOOM is played — the keys the game listens to, grouped by what they do.
Highlighted keys are mapped — hover or tap one to see what it does.
Set up for modern play: W A S D move, the mouse turns (this engine has no mouse look, so moving the mouse forward walks), left click fires. The arrow keys still turn. Ctrl and Alt are left free because the browser uses them (Ctrl + W closes the tab).
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for DOOM — each one verified and attributed.
Sign in to submit