In Warlords II, you conquer the map of Illuria one turn at a time, sending dragons, minotaurs, and archers to smash enemy garrisons while hoping the random number generator does not massacre your best stack.
The early nineties were full of head-to-head turn-based strategy titles, but Strategic Studies Group carved out a distinct niche by putting board-game clarity straight into high-fantasy empire building. Designer Steve Fawkner worked alongside Roger Keating, Ian Trout, and producer Gregor Whiley to build a sequel that expanded every system of the original game without bogging the player down in spreadsheets. You pick a faction, such as the Kingdoms, the Dark Elves, the Sirians, or the Ussyrian Orcs, take control of a single starting city, and push into the fog of war to eradicate up to seven rival commanders.
The team cut several ideas during development to keep the focus tight, leaving out concepts like wildfire hazards, full naval engagements centered on deep sea ports, and even a rogue T-Rex. What survived was a lean turn loop focused on map control, army stack composition, and hero exploration. Nick Stathopoulos provided colorful 16-color VGA tiles that made the terrain instantly readable, while Fawkner composed the musical score that chugged along happily over the sound cards of the era.

Your main objective in this strategy / tactics game is capturing neutral and enemy cities to fuel your warmachine. Each settlement has its own production queue, letting you draft basic light infantry, archers, or heavy hitters like minotaurs over a set number of turns. If you have gold to burn, you can rush production to spawn units immediately, though relying on bought units dilutes the strategic weight of your local economy. Managing vector routes and marching stacks across mountains, forests, and roads without leaving your rear flank exposed is the core spatial puzzle of every map.
Heroes bring a welcome layer of role-playing to the campaign map. They can explore ancient ruins scattered across the wilderness, undertake quests, and unearth magic items that boost their stats or buff the entire stack accompanying them. Stacking a high-level hero with flying units like dragons allows your force to bypass tough terrain bottlenecks entirely, striking deep into hostile territory before your opponent can assemble a defense grid.
When two opposing armies meet, combat resolves automatically based on hidden dice rolls, unit stats, terrain bonuses, and stack order. Because you have no direct tactical control once the fight begins, a bad run of luck can wipe out a veteran hero and five elite units in a single battle against a minor garrison. Computer Gaming World praised the game's release in late 1993, calling the AI one of the finest on the market, but retro players still find the sudden automated losses frustrating when a plan falls apart off-screen.

If you prefer playing against humans, the standard DOS release suffered from a lack of true network multiplayer support, restricting multiplayer games to hotseat or Play-By-E-Mail (PBEM). The PBEM scene became so dedicated that fans built an automated tool named WarBot to calculate remote battles for custom newsgroup tournaments. That community spirit carried over into the official releases that followed, including the Warlords II Scenario Builder in 1994 and Warlords II Deluxe in 1995, both of which built upon the random map generator and custom tilesets of this core version.
For a 1993 release from SSG Strategic Studies Group, the turn-based pacing and map expansion hold up exceptionally well. The low visual friction of the interface lets you issue production orders and move multi-unit armies in seconds. On the downside, the original victory conditions feel abrupt, a flaw noted by critics at launch who wanted a more satisfying wrap-up after hours of hard-fought conquest. Running the original game files inside modern emulators can also cause focus loss or crashes if background system pop-ups interrupt the screen state.
The core gameplay loop holds up because it rewards forward planning over fast reflexes. If you want to sample why fantasy strategy fans spent entire weekends staring at standard VGA monitors, you can read about its development history or jump right into a custom campaign map to test your army compositions.
You can play Warlords II free in your browser right now, with nothing to install and no complex setup needed. If you have ten minutes to spare, load up the classic Illuria map, hire your first hero, and send a stack of heavy infantry into the nearest set of unexplored ruins to see what pops out.
In Warlords II, you conquer the map of Illuria one turn at a time, sending dragons, minotaurs, and archers to smash enemy garrisons while hoping the random number generator does not massacre your best stack.
The early nineties were full of head-to-head turn-based strategy titles, but Strategic Studies Group carved out a distinct niche by putting board-game clarity straight into high-fantasy empire building. Designer Steve Fawkner worked alongside Roger Keating, Ian Trout, and producer Gregor Whiley to build a sequel that expanded every system of the original game without bogging the player down in spreadsheets. You pick a faction, such as the Kingdoms, the Dark Elves, the Sirians, or the Ussyrian Orcs, take control of a single starting city, and push into the fog of war to eradicate up to seven rival commanders.
The team cut several ideas during development to keep the focus tight, leaving out concepts like wildfire hazards, full naval engagements centered on deep sea ports, and even a rogue T-Rex. What survived was a lean turn loop focused on map control, army stack composition, and hero exploration. Nick Stathopoulos provided colorful 16-color VGA tiles that made the terrain instantly readable, while Fawkner composed the musical score that chugged along happily over the sound cards of the era.

Your main objective in this strategy / tactics game is capturing neutral and enemy cities to fuel your warmachine. Each settlement has its own production queue, letting you draft basic light infantry, archers, or heavy hitters like minotaurs over a set number of turns. If you have gold to burn, you can rush production to spawn units immediately, though relying on bought units dilutes the strategic weight of your local economy. Managing vector routes and marching stacks across mountains, forests, and roads without leaving your rear flank exposed is the core spatial puzzle of every map.
Heroes bring a welcome layer of role-playing to the campaign map. They can explore ancient ruins scattered across the wilderness, undertake quests, and unearth magic items that boost their stats or buff the entire stack accompanying them. Stacking a high-level hero with flying units like dragons allows your force to bypass tough terrain bottlenecks entirely, striking deep into hostile territory before your opponent can assemble a defense grid.
When two opposing armies meet, combat resolves automatically based on hidden dice rolls, unit stats, terrain bonuses, and stack order. Because you have no direct tactical control once the fight begins, a bad run of luck can wipe out a veteran hero and five elite units in a single battle against a minor garrison. Computer Gaming World praised the game's release in late 1993, calling the AI one of the finest on the market, but retro players still find the sudden automated losses frustrating when a plan falls apart off-screen.

If you prefer playing against humans, the standard DOS release suffered from a lack of true network multiplayer support, restricting multiplayer games to hotseat or Play-By-E-Mail (PBEM). The PBEM scene became so dedicated that fans built an automated tool named WarBot to calculate remote battles for custom newsgroup tournaments. That community spirit carried over into the official releases that followed, including the Warlords II Scenario Builder in 1994 and Warlords II Deluxe in 1995, both of which built upon the random map generator and custom tilesets of this core version.
For a 1993 release from SSG Strategic Studies Group, the turn-based pacing and map expansion hold up exceptionally well. The low visual friction of the interface lets you issue production orders and move multi-unit armies in seconds. On the downside, the original victory conditions feel abrupt, a flaw noted by critics at launch who wanted a more satisfying wrap-up after hours of hard-fought conquest. Running the original game files inside modern emulators can also cause focus loss or crashes if background system pop-ups interrupt the screen state.
The core gameplay loop holds up because it rewards forward planning over fast reflexes. If you want to sample why fantasy strategy fans spent entire weekends staring at standard VGA monitors, you can read about its development history or jump right into a custom campaign map to test your army compositions.
You can play Warlords II free in your browser right now, with nothing to install and no complex setup needed. If you have ten minutes to spare, load up the classic Illuria map, hire your first hero, and send a stack of heavy infantry into the nearest set of unexplored ruins to see what pops out.
How Warlords II is played — the keys the game listens to, grouped by what they do.
Highlighted keys are mapped — hover or tap one to see what it does.
Key mapping compiled from incomplete secondary guides; official keyboard reference card was unavailable.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for Warlords II — each one verified and attributed.
Sign in to submitHow Warlords II is played — the keys the game listens to, grouped by what they do.
Highlighted keys are mapped — hover or tap one to see what it does.
Key mapping compiled from incomplete secondary guides; official keyboard reference card was unavailable.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for Warlords II — each one verified and attributed.
Sign in to submit