
aka Star Trek: Judgment Rites (Limited Collector's Edition)
If you ever wanted to command the USS Enterprise, scan anomalous space junk with a tricorder, and tell Spock to hold his logic, Star Trek: Judgment Rites gave you the full captain's chair experience in eight self-contained TV-style episodes.
You start right on the bridge of the Enterprise, listening to the hum of the engines while looking over star charts. Interplay set up this 1993 MS-DOS game to play out like an unreleased season of The Original Series, complete with episode titles and act breaks. The immediate hook is navigating space and beaming down your core crew to figure out why dead worlds are suddenly springing to life or why a World War I biplane is drifting through a star sector.
The core gameplay relies on traditional third-person point-and-click movement, but integrated around standard Starfleet gear. You do not just collect random junk to rub against other random junk; you pull out Kirk's phaser, Spock's tricorder, or McCoy's medical scanner to interact with the environment. When you beam onto an alien surface, reading the tricorder feedback is essential to figuring out what power source is blocking your comms or which alien console requires your attention.
The mission structure spans eight distinct scenarios written by sci-fi veterans, including Michael A. Stackpole and Scott Bennie. You will go from investigating ancient planetary relics in "Sentinel" to dealing with the returning omnipotent brat Trelane, who forces Kirk into bizarre historical scenarios. Puzzle design demands actual attention to detail, requiring you to read logs, analyse alien script, and combine equipment logically rather than trying every item on every hotspot.
Ship-to-ship tactical encounters return from the previous game, putting you behind the weapons console to trade photon torpedoes and phaser fire with Romulan Warbirds. If you just want to stick to the storyline and away-team puzzles, the action sequences can be tailored or bypassed, saving you from wrestling with the ship's turn rate when you would rather be solving alien mysteries.

While the episodic format keeps the narrative pacing snappy, the game is not without its frustrating moments. Certain puzzles suffer from mid-90s adventure game obscurity, where a single missed pixel or an unintuitive sequence of dialogue options can stall your progress completely. If you fail to scan a specific object before moving to the next room, you might find yourself stuck trying to figure out why an alien door refuses to unlock.
The original floppy disk version relied on text dialogue, but the later CD-ROM release brought in the actual TV cast to voice their characters: William Shatner, Leonard Nimoy, DeForest Kelley, James Doohan, George Takei, Nichelle Nichols, and Walter Koenig. It was the final time the entire original main cast performed together in a Star Trek project, giving every bit of dry bickering between Bones and Spock an authentic weight that text on screen could never match.

For anyone who grew up on early 90s point-and-click classics, this title stands shoulder to shoulder with the best narrative adventures of its year, earning honorable mentions alongside giants like Myst. The pixel art by Todd J. Camasta captures the sets and lighting of the original 1960s sets wonderfully, and the audio design punches well above what most standard PC speakers delivered at the time.
You can play Star Trek: Judgment Rites free in your browser right now, skipping the old copy protection manual checks entirely. Running the Interplay Productions classic directly in your browser lets you jump straight into the captain's seat without downloading files or wrestling with sound card IRQ settings. Launch the game, ready your tricorder, and see if your away team has what it takes to pass the ultimate Federation evaluation.
If you ever wanted to command the USS Enterprise, scan anomalous space junk with a tricorder, and tell Spock to hold his logic, Star Trek: Judgment Rites gave you the full captain's chair experience in eight self-contained TV-style episodes.
You start right on the bridge of the Enterprise, listening to the hum of the engines while looking over star charts. Interplay set up this 1993 MS-DOS game to play out like an unreleased season of The Original Series, complete with episode titles and act breaks. The immediate hook is navigating space and beaming down your core crew to figure out why dead worlds are suddenly springing to life or why a World War I biplane is drifting through a star sector.
The core gameplay relies on traditional third-person point-and-click movement, but integrated around standard Starfleet gear. You do not just collect random junk to rub against other random junk; you pull out Kirk's phaser, Spock's tricorder, or McCoy's medical scanner to interact with the environment. When you beam onto an alien surface, reading the tricorder feedback is essential to figuring out what power source is blocking your comms or which alien console requires your attention.
The mission structure spans eight distinct scenarios written by sci-fi veterans, including Michael A. Stackpole and Scott Bennie. You will go from investigating ancient planetary relics in "Sentinel" to dealing with the returning omnipotent brat Trelane, who forces Kirk into bizarre historical scenarios. Puzzle design demands actual attention to detail, requiring you to read logs, analyse alien script, and combine equipment logically rather than trying every item on every hotspot.
Ship-to-ship tactical encounters return from the previous game, putting you behind the weapons console to trade photon torpedoes and phaser fire with Romulan Warbirds. If you just want to stick to the storyline and away-team puzzles, the action sequences can be tailored or bypassed, saving you from wrestling with the ship's turn rate when you would rather be solving alien mysteries.

While the episodic format keeps the narrative pacing snappy, the game is not without its frustrating moments. Certain puzzles suffer from mid-90s adventure game obscurity, where a single missed pixel or an unintuitive sequence of dialogue options can stall your progress completely. If you fail to scan a specific object before moving to the next room, you might find yourself stuck trying to figure out why an alien door refuses to unlock.
The original floppy disk version relied on text dialogue, but the later CD-ROM release brought in the actual TV cast to voice their characters: William Shatner, Leonard Nimoy, DeForest Kelley, James Doohan, George Takei, Nichelle Nichols, and Walter Koenig. It was the final time the entire original main cast performed together in a Star Trek project, giving every bit of dry bickering between Bones and Spock an authentic weight that text on screen could never match.

For anyone who grew up on early 90s point-and-click classics, this title stands shoulder to shoulder with the best narrative adventures of its year, earning honorable mentions alongside giants like Myst. The pixel art by Todd J. Camasta captures the sets and lighting of the original 1960s sets wonderfully, and the audio design punches well above what most standard PC speakers delivered at the time.
You can play Star Trek: Judgment Rites free in your browser right now, skipping the old copy protection manual checks entirely. Running the Interplay Productions classic directly in your browser lets you jump straight into the captain's seat without downloading files or wrestling with sound card IRQ settings. Launch the game, ready your tricorder, and see if your away team has what it takes to pass the ultimate Federation evaluation.
How Star Trek: Judgment Rites is played — the keys the game listens to, grouped by what they do.
Highlighted keys are mapped — hover or tap one to see what it does.
Run SETUP.EXE from the installation directory to change sound settings.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for Star Trek: Judgment Rites — each one verified and attributed.
Sign in to submitHow Star Trek: Judgment Rites is played — the keys the game listens to, grouped by what they do.
Highlighted keys are mapped — hover or tap one to see what it does.
Run SETUP.EXE from the installation directory to change sound settings.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for Star Trek: Judgment Rites — each one verified and attributed.
Sign in to submit
Star Trek: Judgment Rites1993 · this page
Star Trek: Judgment Rites1993 · this page